Indoor 5 Soccer Laws
COACHES AND TEAM MANAGERS ARE RESPONSIBLE FOR ENSURING THEIR TEAMS RECEIVE A COPY OF THE ABOVE RULES.
Revised Date 10.16.2023
Please read all rules.
New or adjusted rules will be highlighted in red.
New or adjusted rules will be in effect for any leagues starting after the revised date excluding facility specific guidelines.
Please note, these rules are subject to change by management at any time with notice to all teams.
Input is always encouraged and will be considered. firstname.lastname@example.org
THE GYM SECTION OF THE FACILITY IS NOT PART OF INDOOR 5. PLEASE STAY OUT OF THE GYM AREA AND OFF OF THEIR EQUIPMENT. THE GYM USES THE FRONT FIELD AREA. IF THERE IS GYM ACTIVITY ON THE FIELD PLEASE STAY OFF THE FIELD. CHECK WITH AN INDOOR 5 STAFF MEMBER PRIOR TO USING ANY AREAS THAT YOU ARE NOT DESIGNATED TO BE ON PRIOR TO USE. PLEASE SEE THE BOTTOM SECTION FOR MORE SPECIFIC GUIDELINES.
ALL PLAYERS MUST CHECK IN WITH THE SCOREKEEPER PRIOR TO THE GAME.
ALL PLAYERS MUST HAVE A VALID MEMBERSHIP BEFORE PARTICIPATING IN A GAME.
Law I – Player Equipment
Matching team colors must be worn at all games
If opposing teams are wearing similar colors the team without uniforms will be required to wear bibs. If both teams have uniforms away team will wear bibs. Bibs will be supplied by the facility.
Youth Leagues – mandatory and must be completely covered by socks.
Adult Leagues – recommended
Indoor Turf Soccer Shoes or athletic shoes are allowed, Outdoor Cleats are not permitted on the field.
Players may not wear metal jewelry ie; rings, watches, earrings, necklaces, or hard hairpieces exposed – Must be either removed or covered and taped. Players will not be allowed to play with a hard cast (even if it is wrapped.) Plastic / Rubber sports / tracking watches may be worn.
Law II – Number of Players, Game Duration, Substitutions, and Goals
Both teams must be ready at the scheduled start time. The game will start on time. The minimum number of players to start a game is 4. Games will start 5 minutes after scheduled game times to allow for warmups. A team may have the option to take a 5-minute grace period if they do not have 4 players to start the game. The clock will run during this grace period. After 5 minutes of the start of the clock, the team must play or forfeit the game.
5 vs 5 (Four players + Goalie)
Coed: 5 vs 5 (3 Males + 2 Females) – (If playing with 4 players due to card or score differential can play 3 Males + 1 Female. Must start game with 2 Females on the field, or 1 Female and 3 Male players if not all players are present at the start of the game.)
Men’s Over 35 – 5 vs 5 (Allowed 1 player between ages 30-35 on field, Max 3 players between 30-35 on roster. If playing with 4 players due to card or score differential can play 1 player between 30-35.)
Ages 8-17 – 5 vs 5 (4 Field Players + Goalies)
Ages 5-6 – 4 vs 4 (4 Field Players) – ¾ Field
Ages 6-7 – 4 vs 4 (4 Field Players) – ¾ Field
DURATION OF THE GAME:
Adult Game Times:
2 X 22 Minutes (1 Minute half-time)
Youth Game Times:
Ages 5-6 and 6-7 play 4 x 11 Minutes. (1 Minute between each period)
Ages 7-8 and above – 2 X 22 Minutes (1 Minute half-time in between the halves)
If a team’s score goes 6 points above their opponent’s team, then the winning team will reduce by 1 player (4v5.) If a team is down to 4 players and that team receives a card, they may substitute in another player while the penalized player serves the penalty. This rule will be in effect for recreational leagues/divisions only, teams playing in the competitive divisions / leagues will not have the mercy rule applied.
Ages 5-6 & 6-7 – If a team goes down by 4 points the losing team may add 1 player (5v6.) If a team goes down by 6 points the losing team may add a 2nd player (5v7.) The number of players per team will be adjusted as the score adjusts. This rule will be in effect for recreational leagues/divisions only, teams playing in the competitive divisions / leagues will not have the mercy rule applied.
Ages 7-8, 9-10, and 11-13 – If a team goes down by 4 points the losing team may add 1 player (5v6.) If a team goes down by 6 points the losing team may add a 2nd player (5v7.) The number of players per team will be adjusted as the score adjusts. This rule will be in effect for recreational leagues/divisions only, teams playing in the competitive divisions / leagues will not have the mercy rule applied. Ages 14-16 – If a team’s score goes 4 points above their opponent’s team the winning team will reduce by 1 player (4v5.) If a team goes up by six points the losing team will then add one player (4v6.) The number of players per team will be adjusted as the score adjusts. This rule will be in effect for recreational leagues/divisions only, teams playing in the competitive divisions / leagues will not have the mercy rule applied.
TIMEOUTS AND CLOCK STOPPAGE
The ball is always in play unless: (New this season – Ball is still in play if it hits the side nets).
- The ball hits the roof net. The ball hits the roof. (If the ball hits the roof the ball will be put in play from the goalkeeper of the team now in possession due to the out of bounds ball.)
- The ball hits the back net. If the ball hits the back net it will be considered out of bounds and result in a goal kick. If a defensive player intentionally kicks the ball to the back net it will result in a free kick from the 3rd line with a wall.
- If the ball exits the field or gets stuck it will result in an out of bounds and will be put in to play from the goalkeeper of the team now in possession due to the out of bounds ball.)
- If there is an injury. (Players that sustain a head injury must be evaluated off of the field prior to continuing play.)
- If the ball impacts the referee and it changes the advantage of the play then the play will be stopped and there will be a drop ball from the point of contact.
- Referee stops play.
The clock will continue to run during all portions of the game unless stopped by the referee or if the ball exits the field, except during the last minute of each half if any of the following occur:
- – A player is injured – See above head injury protocol.
- – If there is a foul the clock will be stopped until the ball is set and kicked off or the penalty kick is set up and the whistle is blown.
- – If the ball goes out of bounds the clock will be stopped until it is put back into play.
- – If there are any other factors that cause play to be paused the referee may call for a clock stoppage until the situation is resolved.
- – Each team will have a 30 second time out per half.
All games with unlimited substitutions. Teams may substitute at their own risk (“on the fly”) at any time during the game.
Substitution must be simultaneous. The player substituting onto the field must not enter until the player substituting off of the field is within 3 feet of any of the doors to exit. If the player substituting off is in the field of play this will result in an illegal substitution foul.
Illegal substitution results in a team blue card. The play will resume from the awarded teams 3rd line by their goal keeper. (Removal of penalty kick as part of foul.) If the substitution results in disruption of the play such as the ball being touched by the player substituting out or the ball exiting the field through the door it will result in a blue card to the offending team and an indirect free kick from the offending teams 3rd line.
Red Field – Doors to be open outward, not into the field of play.
Law III – Three Line Violation
A player is guilty of three-line violations when he passes or last touches the ball across three lines (the two white lines and the centerline) in the air or along the side net toward his opponent’s goal line without the ball touching another player, the perimeter wall or the referee. The opponents receive an indirect free kick with a wall at the center of the first white line that the ball crossed.
All balls that hit the roof or exit the field will be considered out of bounds and result in a goal kick from the possessing teams 3rd line.
Law IV – Kick Off and Free Kicks
The game will start with away team receiving the ball and will alternate teams for the start of each quarter / half.
Kick offs start after referee whistle – no quick starts on kick off.
Kick offs, 3 Line Free Kicks, and Substitution Violation Free Kicks are indirect (2 touches.) All other free kicks are direct. A team has five seconds to take a free kick. The defending team is required to be 3 yards or more away from the ball. Failure to give adequate space will result in a warning / possible blue card.
A kick offs or a free kick must touch another player prior to the player that initiated the free kick. Example – A player cannot kick the ball off of the wall and be the first player to play the ball on a free kick or kick off.
Adult League & Youth League Kick Offs – 2 touch – The ball must oscillate prior to the 2nd player touching the ball. The ball must be passed laterally or backward at kick off. A 5 foot Halo is required around the kick off line by the defending team.
Quick restarts are allowed on free kicks. No whistle is required on free kicks unless the player with the ball asks for 5 feet, a whistle is then required before restarting play.
A player will receive a foul if he/she encroaches (does not attempt to back up to 5 feet but instead blocks the ball) and a re-kick will be awarded.
A blue card may be given if the player is delaying the game (such as holding or keeping the ball from the other team or kicking the ball away from the restart spot).
Law V – Goalkeeper Restrictions
If a goalkeeper commits any of the following infractions inside his own penalty box, the opponents shall be awarded a penalty kick at the top of the penalty box:
Adult league – If a goalkeeper commits a foul inside or outside of the box preventing a goal scoring opportunity the opponent will be awarded a shoot-out.
Youth League – If a goalkeeper commits a foul outside of the box preventing a goal scoring opportunity the opponent will be awarded a shoot-out. All other infractions that occur outside of the box by a goalkeeper that do not prevent a goal scoring opportunity will result in a regular field player foul resulting in a free kick from the spot of the foul.
Shoot out description – A shoot out will start from the field center line with the offense player possessing the ball. Once the offensive player advances the ball the goal keeper may come off of his line to defend the ball. The offensive player has 10 seconds to complete the shoot out. The player may not play the ball off of the wall. The play is considered over once the offensive player scores, misses the goal, loses possession, or the time expires. If the shoot does not result in a score the goal keeper will put the ball back into play from their 3rd line. During the shoot out all players must stand 5 steps behind the offensive player and half line.
Youth Leagues – Unintentional Hand balls out of the box will result in a free kick from the spot of foul – referees discretion.
- If the goalkeeper has control of the ball with his hands, he may not release the ball into play and then handle it again with his hands, until it has touched an opponent.
- If a teammate intentionally passes the ball to the goalkeeper, the goalkeeper may not handle the ball with his hands. (Referees discretion.)
- A goalkeeper cannot bring the ball from outside of the box to the inside of the box and handle the ball with his hands.
- The goalkeeper may not punt or drop-kick the ball at any time. For the goalie to kick the ball into play the ball must be completely settled on the ground prior to the kick.
- To put a ball back into play the goalkeeper must first posses the ball with both hands on the ball.
Goalkeeper possession is established when the goal keeper has two hands on the ball or the ball is secured between the goalkeepers hand and the ground and has come to a complete stop.
4V4 YOUTH LEAGUES – There is no goalkeeper in 4v4 play. A player cannot guard the goal during play, they must stay at least 3 steps outside of the goal area. Encroachment on the goal by a defensive player will result in an indirect free kick. Referees discretion.
Law VI – Fouls and Misconduct: all fouls or misconduct will be at referees discretion
If a player receives a card it does not count towards the teams foul count.
No headers allowed in youth leagues ages 4-13 – An intentional header outside of the goal keeper box will result in a free kick. An intentional header inside of the goal keeper box will result in a penalty kick from the top of the box without a wall.
Hand Balls – A hand ball is described as an extension of the arm/hand that comes in contact with the ball. When a player is protecting themselves, such as covering their face or other body parts to prevent injury and the hand or arm do not push the ball it may be considered a non foul. Intentional Hand Balls outside of the goal keeper box will result in a free kick. Intentional Hand Balls inside of the goal keeper box will result in a penalty kick from the top of the box without a wall.
A player who intentionally trips, boards, jumps at, pushes, holds, charges, runs in the back of an opponent, or who intentionally handles the ball shall be penalized by a free kick.
All Leagues 14 years old and above will enforce the 6-foul rule. Once a team reaches 6 team fouls it will result in a penalty kick without a wall. Fouls will reset after 6 fouls.
Any simple foul in the box will result in a free kick from the penalty spot with a wall. Any foul committed in a goal scoring opportunity will result in a card and a penalty kick with no wall.
Illegal Substitutions or too many players on the field will result in a blue card. The play will resume for the 3rd line of the awarded teams goal keeper. (Removal of Penalty Kick as part of foul.) If the substitution results in disruption of the play such as the ball being touched by the player substituting out or the ball exiting the field through the door it will result in a blue card to the offending team and an indirect free kick from the offending teams 3rd line.
A defensive player who intentionally kicks the ball to the back net to cause a goal kick will result in a free kick from that team’s 3rd line with a wall. (Referees discretion).
A player who holds the wall to keep possession or guard the ball will result in a foul and a free kick. Removal of free kick rule if occurs inside the 3rds.
ALL SUSPENSIONS WILL BE DETERMINED BY MANAGEMENT
Indoor 5 Soccer: has a zero-tolerance policy toward violence, foul language and attacks toward other players, the referee, staff, or the management. Any misconduct will result in a red card and the possible suspension of either players or entire teams. In any event of the aforementioned no money will be refunded.
Offenses resulting in a card include, but are not limited to. Foul language, taunting, Boarding a player (pushing a player into a wall intentionally,) Intentional Hand Balls, Illegal Substitutions, Slide Tackle, Tackle From Behind, Pushing From Behind, A Foul That Intentionally Effects a Goal Scoring Opportunity.
Blue Card: If any of these offenses are judged to be serious by the referee, regardless of their location, the offender shall be issued a blue card resulting in a two-minute penalty. The two- minute penalty must be served by the individual player that the blue card was issued to. Exception – If a goalie receives his first blue card, a player from the team may serve the penalty. 2nd blue card for the goalie will force the goalie to serve the 2 minutes penalty. If the opponent team scores during the power play the penalty will be over. If a blue card is issued to the bench, a player from the bench will serve the 2 min. penalty and the team will play one man down. If simultaneous blue cards are given the players from each team must exit but can be replaced by another player.
Yellow Card: Straight Yellow card penalty is a 4-minute penalty. The player issued the yellow card will serve the full 4-minute. The team will play down 1 player. The full 4 minutes will be served regardless of goals being conceded (no return on the power play.) Players can be awarded a yellow card without being given a blue card. Goalkeepers will serve any Yellow Card penalty. If simultaneous yellow cards are issues both players must exit and serve the entire 4 minute penalty, but both players may be replaced.
Red Card: A third blue card will result in mandatory ejection (red card). Red cards can be given without initial blue or yellow cards if the infraction deems necessary. A red carded player may be replaced by a substitute who must first serve a five-minute penalty before entering the game. The team will play down 1 player. The full five minutes will be served regardless of goals being conceded (no return on the power play). Red carded players miss the remainder of the game and must serve a minimum of a 7-day suspension AND one additional game suspension. During the suspension from the league/division that red card occurred in the player will be suspended from all leagues that they participate in. If simultaneous red cards are given the players must exit the game, but both players may be replaced. If a team receives red cards causing their roster to drop to 3 players on the field that team will forfeit the game. See below for forfeit information. A red carded player must leave the facility immediately after receiving the red card and may not return to the facility during red card suspension period.
One physical strike -hit or miss- minimum 6-month suspension – maximum lifetime suspension, subject to management discretion. (Suspension carries into the next season)
First red card – minimum of a 7-day suspension AND one additional game suspension. During the suspension from the league/division that red card occurred in the player will be suspended from all leagues that they participate in.
Second red card (within 6 months – Min. 6 month suspension)
Third red card (within a calendar year) – minimum one year suspension.
Threatening referee – minimum one-year suspension (probable indefinite suspensions).
Spitting at the referee or physically touching the referee – lifetime suspension.
All suspensions will be reviewed and determined by management.
Any intentional action to cause serious injury (head butt, punching, etc.) will result in a minimum one-year suspension and possible indefinite suspension. Any player who leaves the bench in a fight will receive a red card.
All players have the right to appeal on any red card. All appeals must be in written form to email@example.com.
You Spit – You Sit!: Any player who spits on field will receive a Red Card.
Sliding: No sliding is allowed by any player (except for the keeper when inside his/her penalty area as long as that slide does not come into contact with another player)
A slide is defined as follows: A player must leave his/her feet or touch a knee to the ground while playing the ball. A Goalkeepers slide must start from inside the box. If the goalkeeper slides from inside to outside of the box, he can contact the ball as long as they do not contact any players once outside of the box or it will result in a goalkeeper penalty – see above).
Non Playing Personnel: (coach, assistants…) guilty of ungentlemanly conduct shall be awarded a yellow card or a red card, no time penalty shall be served by any player for a non-players misconduct. PLAYERS ONLY ON THE BENCHES!
Bench Misconduct: Bench misconduct is physical or verbal abuse by bench personnel (coaches or players), when the referee cannot identify the perpetrators. The first bench misconduct by a team shall result in a Bench Misconduct warning to the team. The second Bench Misconduct shall result in a team Blue Card. The referee may still award a penalty against individuals he can identify. ONLY REGISTERED PLAYERS, MANAGER OR COACH WILL BE ALLOWED ON THE BENCH. Any players that jump from the bench onto the field during an altercation will automatically receive a red card.
Power Play Return: Power play return applies to Blue card only. During the 2 minute penalty time, if the opposing team scores the blue card penalty time will cease and the penalized team will return a player serving the Blue card to the field.
Ineligible Players: If a player has received a red card and has not served a one game suspension immediately following the red carded game; his/her team will forfeit all games until the suspension is served. The same penalty will apply to players playing out of required age limit. Any player playing illegally is the responsibility of the coach (manager). Any player who plays illegally (playing without being on the roster or is outside of the age for league), will be issued an automatic red card and the team will forfeit that game, with a score record of 7 to 0. The coach of the offending team will also receive a red card and be suspended followed by an additional one game suspension. All players have the right to appeal on any red card. Indoor 5 management.
Law VII – Forfeits
Both teams must have at least 4 players at the beginning of the match per the Laws of the Game. When a team has fewer than 4 players, the match cannot start or continue. When the number of players in a team falls definitely below 4 (e.g. by players sent off with red cards, or by injured players with no substitutions left, or a combination of both), the match is forfeited. Any team playing with players not on the roster or outside of the age range for an age defined league will result in a forfeit. Forfeits are also used as ex post disciplinary sanctions by Indoor 5.
A forfeited match is scored as a 7–0 loss to the team forced to forfeit (but the result on the pitch is upheld if the goal difference at the end of the match was three or greater).
Forfeited games also could be applied for disciplinary sanctions on various of administrative matter such as violence on the field, use of ineligible players, others.
A team that does not show for a game or does not have enough players to play the game will receive a forfeit. If a team has two no shows / forfeits due to not enough players, that team will be suspended from the league. No refunds will be given. A team must notify management at least 48 hours prior to the game if they cannot attend the game. 1 make up game may be allowed per season with proper notification.
Law VIII – Team Rosters
1. All teams must assign a manager by the first game of the season. The team manager is the point of contact for their team. The team is to communicate with the team manager and the team manager is to communicate with Indoor 5. In the event there is a roster issue and the team manager notifies Indoor 5 then Indoor 5 may elect to add players to the roster to assist for that game and/or for the season. The team manager is responsible for ensuring league fees, possible late fees, missed game fees, and damage fees are paid in a timely manner. The team manager must put a credit card on file and is responsible in the event the fees are not paid in a timely manner. Prior notification will be given.
2. Teams may add players only during regular season matches up to week 5 for Super League and Youth Leagues and up to week 3 of Champions League. Indoor 5 will print out the roster prior to each game and all players must be on the roster prior to the start of the game. All players must check in with the score keeper prior to the start of the game. All teams are allowed 12 players on the bench. Players may play for more than one team during the regular season. During playoffs a player may only play for one team that is in a playoff or championship game per division. Players on the roster, must play a minimum of 3 games during the regular season games to be eligible for play-offs.
3. Guest players are allowed, as long as the player is registered, has an active Indoor 5 membership, and is added to the team roster prior to the start of the game. The opposing team must agree to having the guest player participate prior to the start of the game. If a team plays with a player not on the roster or does not follow the aforementioned policy, that team will receive a forfeit. A guest player may be added without the opposing teams approval but with management approval if there is an injury or Covid related issue causing a player not to play. Players may only be added as a 1 for 1 situation.
4. All players must have completed player membership and profile prior to playing their first game. Any player under 18 must have his/her parent/guardian complete the players profile and player waiver. Team managers must make sure that all players have a valid membership and are on the roster. All teams must have their roster ready prior to the start of each game as mentioned above.
5. In the event a player or players are affected by COVID or are seriously injured as determined by management the team may add players to the roster at any point during the season including playoffs as long as the players / team notify management and then follow all above mentioned rules.
6. Age eligibility definition – A player must be within the age range as described for a league at the start of the season. For example; if a player is playing in the 8-9 year old league that player must be no older than 9 years old on the first game of the season. Players are still eligible to play in an age specified league if they have a birthday during the league season and become older than the league age. Indoor 5 does not verify age during the registration process, so it is up to the player, parent, or guardian to input the correct information. In the event that a player is suspected of playing outside of the age range proof of player age may be requested by staff or management and must be provided by the player/parent/guardian upon request. If a player is found to be playing outside of their age range the player may be suspended, team may be forced to forfeit games that the player participated in, or the team may be removed from the league. Please send any questions to management at firstname.lastname@example.org.
7. Division Placement – Teams will be evaluated during the first 2 games of the season for youth and 3 games of the season for adults. After those games are played teams will be grouped into divisions based on skill level and win/loss record. In some cases, this may be a different division than the team originally signed up. Once the teams are grouped the games played prior to the grouping will not count towards the team’s record. In some cases, this may affect the standings displayed in DaySmart and will have to be calculated for Playoff seeding. The calculation will be win / loss record, head-to-head, point differential.
Law IX – Playoff / Finals / Consolation Games
Leagues with up to 5 teams – 1 vs 3 and 2 vs 4
Leagues with 6 or more teams – 1 vs 4 and 2 vs 3
Teams are guaranteed 9 games during the season. The first 4 teams in each division will compete in the semifinals. All teams outside of the top 4 will play consolation games. The winners from the 2 semifinal matches will play for the finals. All other teams will play consolation games. Depending on the number of teams in a division, teams may play the same team back-to-back or play outside of their division during the consolation games. For divisions with an odd number of teams some teams may play more than 9 games, have bye weeks, or have double headers to ensure that all teams play a minimum of 9 games.
When determining playoffs seeding is based on wins and losses, head-to-head, and point differential. In some cases, this may be a different division than the team originally signed up. Once the teams are grouped the games played prior to the grouping will not count towards the team’s record. In some cases, this may affect the standings displayed in DaySmart and will have to be calculated for Playoff seeding.
Special Playing Rules
- Shots on goal before the center line that do not touch an offensive or defensive player (excludes goalie) resulting in a goal will result in a goal kick from the opposing team and that goal will not be counted.
- The 3-line rule is from one side penalty line to the other side penalty line. If the 3-line rule is violated the opposing team will be awarded an indirect free kick from the 3rd line with the penalized team allowed to form a wall 3 yards away.
- Three points will be awarded for a win, one point for a tie, and zero for a loss. The tie breaker procedure will be 1) head-to-head 2) goal differential. Any team that forfeits a game will lose the game by a 7 to 0 score. Playoff seeding will be determined by management only.
- Diving headers and scissors kicks are allowed if it is not considered dangerous by the referee.
ALL FEES ARE NON-REFUNDABLE TO ALL SUSPENDED PLAYERS OR TEAMS!
COACHES AND TEAM MANAGERS ARE RESPONSIBLE FOR ENSURING THEIR TEAMS RECEIVE A COPY OF THE ABOVE RULES.
All complaints, compliments and other comments should be directed to the management of Indoor 5. We will try to resolve every situation that is brought to our attention in a professional manner, however; we request that you bring any problem to our attention in written form at email@example.com.
1. We reserve the right to refuse the Indoor 5 facility to anyone for any reason at any time.
2. Indoor 5 may not hold games the week of Thanksgiving, Christmas, New Years, Easter, or the day of Labor Day, Memorial Day, 4th of July. If you have other specific days that you may not be able to play, they must be discussed prior to the schedule being posted and we will advise if we can accommodate. Please take into mind your schedule prior to committing to the league.
3. Your team may play less than the scheduled number of games if one or more opponents forfeit or drop out of the league. Indoor 5 will not refund any fees for games not played due to opponent forfeits.
4. In order to keep balanced leagues Indoor 5 Soccer may remove players from teams and if necessary even the entire team to a different league.
5. Youth Leagues – In order to keep balanced games, youth players may play against kids who are older/younger than their age group.
6. A $150 deposit is required to add a team to the league. Full team league fees are due before the 3rd game of the season. Any team balance not paid for by this time will receive a $95 late fee to be added on to the pre-existing league fees. Individual Team players must pay at time of registration. All players must have an active Indoor 5 Annual Membership.
7. In the event of a team no show or not enough players to participate, if the team didn’t notify at least 24 hours in advance, that team must pay $30.00 forfeit fee prior to their next game.
8. Any damage to the facility caused by a team/player/guests of the team, will be added to the team fee and it will the team managers responsibility to collect that fee from the player / team.
– Damage to equipment or facility caused by carelessness or abuse. In this case an invoice will be accompanied with an email to the team manager when charges are added.
– Cleaning fee – if a team has food, drinks, brings in items such as decorations, party favors, or anything that leaves a mess that requires cleaning outside of a normal scope a minimum $50 cleaning fee will be added to the teams account. Pictures will accompanied with an email to the team manager along with the description of charges based on the amount of cleaning needed.
9. Children are to be attended to by a parent/guardian at all time. Children will be asked to return to their parent/guardian if running around the outside of the field, playing unattended on any equipment or field. We ask that parents escort their children to the restrooms and check before and after for cleanliness of the bathroom. Please notify management of any issues that require attention.
10. The gym area is not part of the Indoor 5 membership. Stay out of the gym area and off of the gym equipment. The front field area is shared with the gym during certain programs and times. If the field is in use by the gym then the field is off limits at that time. Although the field may be empty check with Indoor 5 staff prior to using the field.
11. To prevent from overcrowding do not enter the facility prior to your scheduled program start time. For league games we allow for a 5 minute warm up period prior to the start of the game. For example, if your scheduled game time is 1pm, you will be allowed a 5 minute warm up period and the game will start at 1:05 pm. If you arrive early to a program you may be asked to wait outside until the scheduled time.